V-Ray 3.6 for Maya 2018 – introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid 2018 artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.
V-Ray 3.6 for Maya 2018 License Key Free Download
V-Ray 3.6 for Maya 2018 focuses on artist productivity and delivers a powerful new set of features and improvements to speed up lighting, look up development and rendering workflows. Chaos Group’s V-Ray won a sci-tech Academy Award in 2017 for its role in bringing a real CGI to the big screen. “GPU rendering is on the rise, and V-Ray 3.6 Hybrid solves two important issues that could make it even more popular,” said Vlado Koylazov, Chaos Group co-founder. “It lets artists use all of their existing hardware, and it gives them a fallback solution if they run into GPU RAM limitations. This makes GPU rendering a more practical solution for a much wider audience.”
V-Ray 3.6 for Maya 2018 is available for download Free. This is a complete suite of physically based lighting, shading and rendering tools tightly integrated into Autodesk Maya. It provides real-time look development with interactive lighting, shading, and rendering. In addition, it integrates seamlessly into Maya and designed to fit any production pipeline. V-Ray 3.6 For Maya 2018 offers top artists and studios rely on V-Ray 3 to create award-winning animation & visual effects.
V-Ray 3.6 Key Features :
V-Ray IPR – Fully interactive production rendering. Resumable Rendering – Stop your render at any point and pick up where you left off. Live Virtual Reality Rendering – Render interactively to Oculus Rift and HTC Vive with V-Ray GPU. ALSurface material –Anders Langlands’ popular alSurface material with built-in SSS is now available in V-Ray. Render Element Precision –Set individual bit-depths per render element. (For example, 16-bit Diffuse and 32-bit ZDepth). Adaptive Lights –New algorithm to dramatically speed up rendering of scenes with many lights. Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards MDL materials – NVIDIA’s universal material format is now supported by V-Ray for Maya, which allows designers to apply MDL materials to their assets and scenes. Viewport 2.0 improvements – V-Ray lights can now illuminate objects in Viewport 2.0 making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.
Chaos Group V-Ray 3.6 for 3ds Max Key Uses :
Game cinematics Automotive and product design Virtual reality Architectural visualization Industrial design Visual effects in film and television